Earth

I developed a Game Engine for Space-Shooter Game during my free time with C++ and D3D11. In this engine, I implemented Shaders for Rayleigh Scattering and Mie Scattering in order to render planets with atmosphere in space. It also has a Physic system to handle both elastic and inelastic collisions. The followings are some samples from my "Singularity" Engine. The sample images can also be found here: https://www.flickr.com/photos/97727741@N04/albums/72157671255778315


Earth view from space. Note that the atmosphere scattering effect makes the surface of the Earth appear brighter around the rim.

As the mountains on Earth approach to sunrise and sunset, the bumping on the Earth's surface becomes more clear.

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