I developed a Game Engine for Space-Shooter Game during my free time with C++ and D3D11. In this engine, I implemented Shaders for Rayleigh Scattering and Mie Scattering in order to render planets with atmosphere in space. It also has a Physic system to handle both elastic and inelastic collisions. The followings are some samples from my "Singularity" Engine. The sample images can also be found here: https://www.flickr.com/photos/97727741@N04/albums/72157671255778315
- Jul 19 Tue 2016 12:29
Singularity Engine: My Space-Shooter Engine